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Advance wars 2 rom usa
Advance wars 2 rom usa








advance wars 2 rom usa

The one used in the final build (dispos/cmp01_02) only has a Recon and a Tank. Some of these are unused in the filesystem and never loaded.Ī enemy reinforcement list for the first mission of the Campaign, C1.

advance wars 2 rom usa

Add the WIP revision unit lists as well.Įvery map with predeployed units has a unit list associated with it that is called on map load or by the in-game scripting engine. While changing this byte does not enable the Japanese title screen, it has an additional effect of restoring German and Italian to the European version's behavior. The functionality can be restored by turning your Firmware Language to Japanese and changing the byte of the US ROM at 0圎720F from 05 to E5. The Japanese script most closely resembles the English script of the European version. The American and European versions of the game contain the complete Japanese version, later used in the 2013 DSiWare release, that is functional but dummied out in the game files. Text exists for this regarding all units, however, as the war tank/mega tank cannot be produced until mission 16, the text for these units goes unused. In mission 13, Greyfield Strikes/Rearguard Action, Greyfield/Sigismundo will give orders for the unit you have the most of to be disabled the next day. Capturing it allows the player to have an additional HQ, after this, it acts as a normal HQ.įound in "bmap_fs/e_menu00/e_mapmenu_lose_l" and "bmap_fs/e_menu00/e_mapmenu_win_l" are debug options which say "Debug " and "Debug ". 8.9 dispos/daisuke_57, daisuke_58 and daisuke_59.










Advance wars 2 rom usa